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Java How to Program, Early Objects, Global Edition 11th edition


Java How to Program, Early Objects, Global Edition 11th edition

Paperback by Deitel, Paul

Java How to Program, Early Objects, Global Edition

WAS £74.45   SAVE £11.17

£63.28

ISBN:
9781292223858
Publication Date:
15 Dec 2017
Edition/language:
11th edition / English
Publisher:
Pearson Education Limited
Pages:
1296 pages
Format:
Paperback
For delivery:
Estimated despatch 6 - 7 May 2024
Java How to Program, Early Objects, Global Edition

Description

For courses in Java programming The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.

Contents

1. Introduction to Computers, the Internet and Java 2. Introduction to Java Applications; Input/Output and Operators 3. Introduction to Classes, Objects, Methods and Strings 4. Control Statements: Part 1; Assignment, ++ and -- Operators 5. Control Statements: Part 2; Logical Operators 6. Methods: A Deeper Look 7. Arrays and ArrayLists 8. Classes and Objects: A Deeper Look 9. Object-Oriented Programming: Inheritance 10. Object-Oriented Programming: Polymorphism and Interfaces 11. Exception Handling: A Deeper Look 12. JavaFX Graphical User Interfaces: Part 1 13. JavaFX GUI: Part 2 14. Strings, Characters and Regular Expressions 15. Files, Input/Output Streams, NIO and XML Serialization 16. Generic Collections 17. Lambdas and Streams 18. Recursion 19. Searching, Sorting and Big O 20. Generic Classes and Methods: A Deeper Look 21. Custom Generic Data Structures 22. JavaFX Graphics and Multimedia 23. Concurrency 24. Accessing Databases with JDBC 25. Introduction to JShell: Java 9's REPL Chapters on the Web A. Operator Precedence Chart B. ASCII Character Set C. Keywords and Reserved Words D. Primitive Types E. Using the Debugger Appendices on the Web Index Online Chapters and Appendices 26. Swing GUI Components: Part 1 27. Graphics and Java 2D 28. Networking 29. Java Persistence API (JPA) 30. JavaServer™ Faces Web Apps: Part 1 31. JavaServer™ Faces Web Apps: Part 2 32. REST-Based Web Services 33. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML 34. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design 35. Swing GUI Components: Part 2 36. Java Module System and Other Java 9 Features F. Using the Java API Documentation G. Creating Documentation with javadoc H. Unicode® I. Formatted Output J. Number Systems K. Bit Manipulation L. Labeled break and continue Statements M. UML 2: Additional Diagram Types N. Design Patterns

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